

Medkits take really long time, how can I edit it? I don't mind the animation, its pretty cool. actor sounds, so far I removed them all, im sure the gas on/off is cool (will test it along with gas breath when I get a mask). I just installed cop for the first time and got this mod along with AO3.1,AN3, and AF3 (mentioned). Special thanks to Alundaio who gave me some bright advices
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Thanks to jketiynu, trojanuch and MacBradley for theirįeedback, to Xavier De La Obra for his Voron Mod and I highly recommend to use actor_e_weapon(0) andĪctor_e_weapon(1) instead of db.actor:hide_weapon()Īnd db.actor:restore_weapon(), respectively. (LINE 34) OF "scripts\actor_effects.script". THE CALL TO "ammo_check()" IN THE "update()" FUNCTION IF YOU WANT TO DISABLE THE SHOOT EFFECT, JUST COMMENT OUT Note: the upgrade must have the "prop_recoil" property

the ratio (installed cam_dispersion upgrades) / (weapon Should be aware that the total recoil amount depends on: The "wpn_fx" table is still a work in progress but you "item_fx" containing sequences of action "played" on "wpn_fx" containing data used by the recoil effects. "options" which let you tweak the helmet/breath part. The actor_effects_data.script file contains three tables: When using several item at the same time. This is to show you how you can play with item usingĮffects, but don't abuse of effects to avoid overlapping basic medkit usage incapacitates the actor for about 10s. Item usage, plus other special effects (see below) automaticaly hide weapon and/or remove gasmask on some radiation sound indicators and little visual effects I've tried to make theīreathing as natural as possible, including variation When he's running, when he's getting hit hard, and, ofĬourse, at low stamina levels. breathing sounds: you will hear the actor breathing inĭifferent kind of situations when he wears a gasmask, no more intrusive HUD only ammunition type is shown The mod has been developped and tested on 16/9 screen only,Īnd the 4/3 version of some files are just copies of theįeel free to adapt their 16/9 counterpart for 4/3 screen andĬontact me to see your name added to the credit list :) Mod with Atmosfear3, I've decided to release it as well. Since some people had crashes when trying to merge this The textures used for the helmets/gasmask are based on the It also contains a modified version of "DynamicHelmets" byĮxcept the hit_effect() and shoot_effect() functions whichĬontains only minor modifications, everything has been This mod is a remake of the original "DynamicHUD" by Rulix.
